Things I’ll try to remember when I am making an MMORPG.

This is a list of things I want to see an existing or new MMORPG address. Some of these are totally pie-in-the-sky ideas and I know they aren’t easy to do. That’s ok, because having an idea and trying to do something creative is very valuable. More valuable than just rehashing the same old stuff.

No server shards. This might well be up there in fantasy land, but I don’t want to have to re-roll, or pay to transfer a character in order to play with my friends. I don’t want to have to coordinate friends playing on my server. My character data can’t be more than a couple kilobytes in size, so there’s no reason it can’t really exist on every shard at one time.

No crafting. Don’t even bother. Unless you are making Barbie Dress Maker, being a seamstress should not be how I spend time in the game. Sewing, farming, fishing, and making armor are all things boring people in town do. Don’t make me do it.

Levels aren’t mandatory. I know, I know, everyone is doing it. But don’t limit yourself. Think about other games out there and how they handle character growth. Levels aren’t inherently evil, but you don’t have to just make me grind out eighty of them to let me grow my character. Honestly, I have other things to do.

Have a vision and don’t lose it as you grow. Think about combat and how you want it to flow. Is it fast and brutal? Is it slow and methodical? Is it somewhere in between? If you can visualize how you want the game to feel and play, you can keep true to that vision. This, in turn, means the people who like that vision will want to play your game, and they’ll keep playing as long as you don’t suddenly get amnesia and forget what made people fall in love with your game.

Be better at theory-crafting than your players. Do I need to elaborate on that?

Don’t hide your game from me. That is, let me in on the secrets so I can play the game as well as I want to. Don’t make me have to reverse engineer your game to be good at it. I don’t want to “discover” your game. I want to play it.

Don’t make me run places. Seriously. I understand that you want your world to seem HUGE and EPIC. But holding down the “w” key or using auto-run is not fun times. You should also be sure that no one ever has to run back to a previous town for five minutes to just finish a quest. That’s really frustrating.

Graphics should be good and consistent, but they don’t need to be amazing. I know the flash makes good screen shots and makes people go “ooohh” and “aahhhh”. But after three months, when people have turned everything down so they can deal with twenty five people on their screen casting crazy stuff, it won’t matter so much. Better to spend that time adding depth and color to the world, instead of shadows and bump-mapped surfaces.

Do you want player opinions? Make your game client gather the data. I would rather answer questionnaires in the game every month than know that your number one source of player input is a bunch of jerks posting in all caps in the forums. I think I die a little bit inside every time I visit forums these days.

Gear isn’t character growth. It can be important, but it should always be secondary to skill and character ability.

If your game is about grouping up with people, I want to see options and features. If your concept of a guild is a banner over a character’s head and a chat channel, you’re doing it wrong.

I think that’s it for now. Sometimes a good list is a good venting.

Does it even matter?

Recently, many blogs I read have been making some comments about Warhammer Online subscription rates.

And, I have to ask why this matters. EVE Online, which I consider to be a great MMO with a vibrant and active community doesn’t even have 250,000 subscribers according to MMOGCHART. Those charts also say Planetside never had more than 60,000 subscribers, and I sure had a lot of fun playing Planetside for a couple years. If you subscribe to the monkeysphere theory, anything over maybe 500 people is just not going to matter to you as an MMO player.

There are, really, only two ways the numbers can influence the game. One is psychological, and the other is an indirect quality of the game. People might abandon the game under the concept that the game is not reaching it’s intended 500,000 subscribers. Or that the game isn’t as succesful as World of Warcraft. The more realistic impact is that the game is that the drop in subscribers based on estimates means a cut in services and support from Mythic.

In the end, though, I don’t think that the difference between 300,000 and 500,000 will matter when it comes to the game. If it’s fun, play it. If it’s not, don’t.

High Definition Cable

This is the long and annoying story about how I came to have HD Cable.

Many years ago, when cell phones didn’t have cameras on them, I purchased a very nice, 36″ Sony television. At the time, this was a monster TV and only crazy people had anything larger. I lived in constant fear that this three hundred pound glass and plastic device might crush me or anyone visiting my house. Up until recently, this was how I watched cable TV, played Nintendo Wii, and rocked out on my Rock Band Machine (also known as an XBox 360).

My brother, who lives in a mansion with his wife and tiny little dog (who looks even smaller next to the house), purchased a television and replaced his 50″ Sony rear projection TV. I have seen his new TV and it’s as large as the monolith in 2001: A Space Odyssey, except instead of being full of stars, it’s full of pixels. His old TV was in good condition and he offered it to me on the cheap. And knowing that I would rather have someone come get my three hundred pound television because it was good, rather than have to lug it to the dump, I decided to “upgrade” to a larger, more highly defined moving picture thing. Arrangement were made and I secured a truck to move the larger television to my house. I inquired about twelve able-bodied men seeking adventure and fortune to go on this dangerous mission, but Enterprise (the rental company) had no one willing to risk it. Something about wives and children and bad backs. So, I opted for the help of my father and brother. Despite the trouble of having to keep the TV upright at all times and it being pretty heavy, I reminded myslelf that I wasn’t moving my old TV and it made the work easier. After a single, short three hours or so, the new, larger, more highly defined television was in my living room. We hooked it up to the cable and I saw what I have been told is ugly, analog television on a screen that was surely straining it’s best to not take offense.

The very next day, a co-worker showed up to take my old 36″ TV away and have it threaten his wife and friends with a good crushing. And had that been the end of it all, I could have slept easy knowing my Rock Band Machine would soon return from Ye Olde Microsofte Repaire Centre and I would play Rock Band 2 with my new amplifier and speakers (a whole other story) and even larger screen. And even better, I was told the images would be of definition so high, I would be amazed and hand out cigars at work and everyone would envy me.

That last part was true. Rock Band 2 was, and is, awesome. But when I went to watch cable TV, I got nothing but snow. The new TV insisted that there was “No Signal”. I took my smaller TV from upstairs and hooked it up to the same cable and showed the larger TV that there was signal. It didn’t believe me. I consulted with experts on the internet (of which there are millions). I consulted with my brother. I plugged the cable into any of the ports on the pack of the television to which it would attach. People even offered me VCRs so I could watch TV. Maybe I seem old fashioned by not having HD TV, but I am NOT going to hook up a VCR in the year two thousand and nine. No way.

I tried everything and still, “No Signal”. I gave up.

And two days later, when my lovely and smart and attractive girlfriend came over, the TV decided that there was a signal. And we watched cable TV and everyhing seemed to have gotten better. For days this charade went on. The television pretended it was fixed and I watched boring and silly shows for about five days. And then the TV either felt it had enough, or maybe that I had enough and it was back to “No Signal”. No popping noises or sparks or anything. Just snow and static. I remembered what I had done before and I skipped to the end. The “giving up” part.

I called Time Warner Cable. And when I say I “called” them, I mean I started an online chat with a sales-person. This person told me I needed digital phone service. He was a liar. But I still listened to him talk about pricing and digital cable. I made sure they were not going to send people to my house, which the cable company seems intent on doing even if you are a good customer and don’t owe them money. I “upgraded” to digital cable, which is the only kind they sell tuners for, and picked up my digital cable channel changing device from a local cable store.

And now I can watch cable in a miriad of screen sizes ranging from “horribly squished” to “so clear I can see everyone’s pores”. I also have so many channels that I often make a base camp around channel 100 and plan my ascent towards channel 200 after a good nights rest and a meal of hot dogs and peanut butter crackers. I hear there are music channels in the 900’s, but frankly, I’m pretty sure that’s an urban legend.

Return of the Rock Band Machine

My XBox 360 came back from Microsoft. Though, I guess what I was sent back counts as a “new” refurbished XBox 360. It plays Rock Band 2 well. So, I can’t really complain. They even threw in a free month of XBox Live.

Stupid guild, be more funny!

A few weeks ago, when I rolled a new character on the Dark Crag server, I joined a guild. The guild seems active, but I never see anyone online. I just think my play times don’t overlap with anyone else in the guild. Bummer. I will probably leave that guild and keep looking.

I tried to focus on questing again, when I realized how crappy it is to not know if a quest is too high level to complete. I also see how dumb it is that scenario quest givers are only at war camps. So, while you are questing, if you do scenarios, get used to running back to a war camp every time you complete a scenario quest. I shouldn’t let it surprise me so much that the most basic concepts of game-play seem to escape the developer of the game. As if there was almost no play testing, or the play testing was conducted by developers themselves.

Those little things become a big problem. Bigger than something like keep defense. I understand how important keep defense is. I know it’s important that the keep game in T4 be really solid and fun from either side of the castle wall. But, before people can get there, they need to not be faced with a small problem 10 or 12 times each time they play. If I have to run around more than I spend time having fun, it’s going to break my will to ever see the T4 keep game.

Runhammer Online

Run. Run is everywhere.

When you start a new character in Warhammer Online, you do quests and maybe some scenarios. The quests move you along in the world and you level up. The scenarios never disrupt your location in the world. But, then, at some point you will find yourself at a war-camp, and you will find the first flight point. If you decide to press on with questing, you will not enter the dry desert of limited travel. After your first war-camp area, it’s going to be about ten levels or more worth of travel and questing to reach the next war-camp/flight point. During this questing desert, you’re going to do a lot of running.

This is my breaking point. And my current goal in the game. I have never gotten a character past this drought. I can’t seem to get through T2 without losing interest, starting an alt, or just giving up. Many times I feel scenario’d out, there’s nothing really hopping in Open RvR, and I look at my quests and the 10 minute run and it just breaks my spirit. I can’t hop on a bird to the place where I left off. Why not?

The 3.0.8 WoW Patch

I played more WAR than anything this week. Mostly because WoW had been patched and it made the game unplayable for the past few nights. On top of that, I had to figure out if my spec was going to be different and re-spend my talent points.

I’m enjoying the Chosen class I am playing in WAR recently. Being a tank has some real advantages. Especially if you can find a good healer and keep the baddies off them. Some real synergy there for sure.

I still have not found a good guild. The Dark Crag server has a real active community on it, and I have not yet had a night where something wasn’t going on. But, the guilds I have tried out so far seem kinda meh. Maybe it’s just because I am not max level yet.

Why does this bother me so?

I was really hopeful that the new expansion for World of Warcraft would clear up the problems I had with equipment. But, like most things, those hopes have slowly faded as I see more and more of the end game.

One of the fundamental basics of game design is to help players not gimp themselves. If a melee player doesn’t know his hit cap (which is very very hard to find out based on the game alone), he can easily get too much and gimp himself. The “fix” is to have lots of third party forums, articles, spreadsheets, and simulators to help people try to even understand their gear choices.

Though, if you think about it, the game also doesn’t show you how well you do outside of living or dying. Mix in random effects that can kill players for “challenge” and you have a perfectly obscured system that has no measurable method of knowing how well you are doing or how to become better.

I challenge any raiding group in WoW to raid under these conditions.

  • No mods. That means no threat meters, no decursive, no DPS meters, nothing.
  • Each piece of gear that drops has to be worn by someone as you make progress through the content. Obviously, harder content means better gear.

I put forth these rules because I think that without the fabrications and discoveries of players, the content in the game would be too hard and too confusing. People would be poorly geared and unable to know how well they are doing. Prove me wrong.

Community

I need the good community. Not so much for WoW, but for WAR. Warhammer Online is all about the PvP and you need a good sized, active community to really enjoy it. So far, I have not found a great guild. They all seem to have ten or more inactive players and maybe three or four active players. Even if they are in an alliance, the alliance is a graveyard channel.

I suppose WAR doesn’t need much community. Open groups and scenarios take care of finding a group. And that’s half the effort. Granted, those people can suck and make life frustrating. It means every group is only as good as it’s average player. Guilds can practice, establish better communications and build expectations on performance. Guilds can offer consistancy to the RvR in WAR. And that’s what I want.

Dark Crag

I rolled up a new Warhammer class on the Dark Crag server. I had read that the server was popping and I knew of a guild on the server. So, why not give it a shot? The 500 person queue on my WoW server was a subtle hint.

I can’t comment on the guild much yet, but the server it totally crammed with crazy action. I did “join all” for tier one scenarios and I got into all three scenarios and they had plenty of people in them on both sides. I even did quite a bit of tier one open RvR. That’s pretty impressive for WAR.